Tags / opengl-es
Converting Arrays of Vertex Structs into Separate Fields in Objective-C
Understanding Sprite Scaling in OpenGL ES 1: A Guide to Dynamic Sprites Based on Distance from the Camera
Understanding Display Scaling and Resolution on iOS Devices: A Comprehensive Guide to Resolution Independence and Display Zooming
Understanding CAEAGLLayer and its Relationship with OpenGL ES 2: Flipping Your Way to Perfect 3D Graphics Display